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And he kept us in stitches for two hours. And he turns to me and says 'Bill, you should put Sid's name on a couple of these boxes, and promote him as the star.
Meier in his interview said that " Pirates! And that allowed us to very quickly bring in new pictures.
Meier admits that Pirates! Its puzzles appealed more to female gamers than previous products from MicroProse, a company known for military simulations like F Strike Eagle.
The magazine concluded that the game "is a real treasure". The reviewers gave the game 5 out of 5 stars. He stated that Pirates!
In , Computer Gaming World described Pirates! Gold as adding "three disks of graphical gold" to "a great game engine".
The magazine stated that the game "has much to offer a new player and comes with the highest of recommendations", but warned those familiar with the original that "it was "not a significantly revised game with fresh game play".
In , Computer Gaming World named Pirates! Choice Award for Historical Game. Gold the 39th best computer game ever. The editors wrote, "We're recommending the new version of this old classic, because it looks so darn good and it'll be easier for most of you to get your hands on.
But the award really goes out to the gameplay that made the original Pirates! According to Microprose, Pirates! Gold sold in excess of , copies by September Notably, tobacco is replaced as a trade item by "crops" because of Nintendo's family-friendly requirements.
The PC version was originally released in as a PC booter , stored on either two 5. Gold remake  was released for Windows 3.
Sun sighting was not present in this version, and there were no special items. The game did, however, include several new features, such as extra missions assigned to the player by governors.
An enhanced remake of , also entitled Sid Meier's Pirates! Mobile was developed by Oasys Mobile in Mobile versions were later released for BlackBerry and Apple's iPad In , Tommo purchased the rights to the game and began digitally publishing it through its Retroism brand.
From Wikipedia, the free encyclopedia. Redirected from Pirates! This article is about the video game released from to For the edition, see Sid Meier's Pirates!
Commodore Computer Gaming World. Retrieved 15 November Evan November Retro Gamer : 30— Retro Gamer : Sid Meier interview: "Learning is part of any good video game".
The Guardian. Abovo Media Group. Retrieved 1 August Archived from the original on 15 November Retrieved 7 March Evan October Retrieved 16 November Dragon : 80— Amstrad Computer User 44 : Amiga Joker : July Amstrad Action 32 : May Compute's Gazette.
Retrieved 3 March October Origins Awards. Archived from the original on 5 January Retrieved 12 February Evan June Retrieved 7 July Retrieved 10 November Retrieved 25 March Retrieved 3 November Choice Awards".
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Notes des utilisateurs. L'univers de Pirates! Comprend Sid Meier's Pirates! Gold Contenus bonus.
The game is a simulation of the life of a pirate , a privateer , or a pirate hunter in the 16th, 17th and 18th centuries. The Pirates! The player is free to sail to any part of the above-mentioned lands, stopped by an invisible barrier southeast of Trinidad , all the way north to just northeast of Bermuda.
The game was widely ported from the original Commodore 64 version to numerous other systems. Gold remake, with minor improvements and better graphics, was released in An enhanced remake , also named Sid Meier's Pirates!
Versions for mobile devices have also been released. The player receives a letter of marque authorizing service as a privateer for the Spanish Empire , the Dutch Republic , the Kingdom of England , or the French colonial empire in the Caribbean.
The player's loyalties may change over the course of the game; they may also hold rank with multiple countries and may turn to piracy at any time.
Gameplay is open-ended; the player may choose to attack enemy ships or towns, hunt pirates, seek buried treasure, rescue long-lost family members, or even avoid violence altogether and seek to increase their wealth through trade.
The game also has no predetermined end, although as time goes on, it becomes more difficult to recruit crew members. As the player character ages, fighting becomes more difficult, and deteriorating health will eventually force the character into retirement.
The game ends when the player retires, at which point they are given a position in their future life, from beggar to King's advisor, based on accumulated wealth, land, rank, marital status, and other accomplishments.
The era of play is one of the choices given to a player at game-start. Different eras provide a different challenge, as political and economic power shifts between the four fledgling European empires.
Choosing the earliest choice as the starting year places the player in the Caribbean almost devoid of influence but that of Spain, while the latest choice provides a mature Caribbean with many non-Spanish colonies and an overall higher degree of activity in the region.
The other choices include , , , and , with the progressive effect of reducing Spanish dominance in favor of the other nations, while increasing seafaring traffic.
Ship designs are also era-dependent, with some types of ships appearing more frequently in certain eras and less in others, and certain ship types being used near-exclusively by certain nations.
The game tests a wide range of skills: hand-eye coordination during the fencing sections, tactical ability during the land and sea combat phases, and strategic thinking, for everything from choosing a wife to deciding when to divide up the plunder.
Moreover, each game is likely to take a different course, as most events in the game are random, including the economic and political systems, and early in the game, these can greatly affect future strategic options.
In the course of the game a player may try to tack in a frigate in order to run down a smaller and faster pinnace , but must be fortunate enough to have the weather gage.
One of the most innovative features of Pirates! In Pirates! This not only creates a new experience each time the game is played, but also requires the player to remain flexible, and be ready to exploit possibilities when they occur.
Changes happen whenever time passes and they are unrelated to player actions. In fact, in this game in the series, random events do not have any graphical representation, and the player can do nothing to prevent them.
The most important random factor in the game lies in the diplomatic relations between the four nations laying claim to the Caribbean.
Relations may differ greatly from game to game, and can shift in an instant, creating and removing opportunities, possibly even for long periods of time.
The player generally benefits from periods of war between two or more countries, because any aggression towards a country's ships or cities, which occurs often if not specifically avoided, will gain recognition with its enemies, prompting them to bestow the player with land, titles, and other benefits.
During peacetime, the player can only benefit from the capture of pirates on the high seas, which is seen as favorable by all nations, but is a rare occurrence.
Cities are also dynamic, with statistics like wealth and population fluctuating constantly. The player can access any city's statistics.
Knowing the statistics of a city helps the player plan ahead, especially with regards to trading or any desire to raid or conquer cities. The original versions of Pirates!
Users were asked the time at which various treasure ships were arriving at the port. If the time was wrong, the game would continue, but at a much higher difficulty level that would frustrate most people.
In early , Meier and fellow MicroProse designer Arnold Hendrick wanted to create a role-playing adventure game, but Meier's business partner Bill Stealey was skeptical of producing non-vehicle simulations.
With five successful years behind him, Microprose considered star designer Sid Meier a selling point and chose to put his name on the box of his next game, despite a shift away from combat simulators he had become known for.
And he kept us in stitches for two hours. And he turns to me and says 'Bill, you should put Sid's name on a couple of these boxes, and promote him as the star.
Meier in his interview said that " Pirates! And that allowed us to very quickly bring in new pictures. Meier admits that Pirates! So did most of his crew.
The ship sank to the bottom of the ocean. They were there to rob the ships passing by. They stole gold, silver, silk, and spices. That April, Bellamy and his men were sailing on a big ship called the Whydah.
They were going to their hideaway near Maine. He wanted to visit his girlfriend. Tall waves crashed over the ship.
Men fell into the sea. The year began very well for a pirate named Sam Bellamy. He and his men had been prowling the waters of the Caribbean Sea and the Atlantic Ocean.
Their prey was ships traveling between the Caribbean islands and England—ships laden with gold and silver and silk and spices.
Bellamy had men in his crew and a fleet of five stolen ships. Their best ship was the Whydah , which Bellamy and the crew had recently taken from English slave traders.
The ship was big, fast, and sturdy. Terrified ship captains surrendered quickly when they saw the Whydah on their tails, its black flag raised, its huge cannons ready to fire.
They expected Bellamy and his men to steal their ships and kill them all. He was a thief, and a very successful one.
In just one year, Bellamy and his men had looted more than 50 ships. By April , the Whydah was filled with plundered treasures, including bags of gold and silver coins.
It was time to head to their hideaway: an island off the coast of Maine. There, they would divide up their booty and head their separate ways. As the fleet sailed north, Bellamy ordered the Whydah to make a stop on the shores of Cape Cod.
Whatever lured Bellamy to the Cape, he never made it. On April 26, when the ship was just feet from the shores of the Cape town of Wellfleet, a vicious storm swept in.
Howling, mile-per-hour winds tore apart sails and toppled men like toy soldiers. The pirate crew struggled to keep the ship under control and away from the rocky shore.
But suddenly, a monstrous gust of wind took hold of the Whydah and sent it slamming into a sandbar. The ship broke apart.
Hammering waves finished the job. Men tumbled into the sea as massive cannons and wooden masts came crashing down over them. One hundred and forty-four men drowned, including Sam Bellamy.
Barry Clifford grew up on Cape Cod in the s and s. He heard all about the Whydah from his Uncle Bill. Uncle Bill knew every detail about Bellamy, the bags of gold and silver, and that killer storm.
Young Barry often stared out at the ocean. Many people said the treasure was gone. They said that in the days after the storm, local people had swum out to the wreckage.
They stuffed their pockets with gold and silver coins. Uncle Bill disagreed. He thought the treasure was still out there, waiting to be found.
Barry believed him. And when Barry grew up, he decided to prove that his uncle was right. Barry was an experienced diver, and he knew the waters of Cape Cod.
But first he had to figure out where, exactly, the Whydah had sunk. Some people said that the gold and silver was gone.
They believed that people swam out after the storm and took the coins. Uncle Bill believed the treasure was still at the bottom of the ocean.
Barry agreed with him. When he grew up, he wanted to prove that Uncle Bill knew what he was talking about. He wanted to find the treasure.
First Barry had to figure out where the Whydah sank. He studied maps of the area. He asked the state of Massachusetts to let him explore the ocean.
The state said yes. Then he got special equipment and a crew. This cost a lot of money. Barry and his crew started looking for treasure in May They dove down to the bottom of the ocean.
They used their equipment. At first, they found a lot of junk. After months of searching, they had to stop. The water was too cold and rough. In July , the men were ready to quit.
But one of the divers found what looked like a large rock. Barry tapped it. It broke. What was inside? A sparkly silver coin. It was part of the treasure!
Uncle Bill knew all about Bellamy. He knew about the bags of gold and silver. He knew about that killer storm. He wondered: What happened to the treasure?
They said that after the storm, people had swum out to the wreckage. Uncle Bill did not agree. And when Barry grew up, he wanted to prove that his uncle was right.
Barry was a strong diver, and he knew the waters of Cape Cod. His Uncle Bill knew every detail about Bellamy and Maria, the bags of gold, and the killer storm.
As young Barry built sand castles on the wide beaches of Cape Cod, he often gazed at the water. Some people insisted that the treasure was gone.
They said that in the days after the storm, local people had swum out to the wreckage and stuffed their pockets with gold and silver coins.
But Uncle Bill disagreed. He thought the treasure was still out there, waiting. And when he grew up, he decided to prove his uncle right.
Barry was 36 years old when he began his search for the Whydah. He was an experienced diver, and he knew the waters of Cape Cod. Ahoy mateys!
All Reviews:. MicroProse Software, Inc. Retroism , Nightdive Studios. Popular user-defined tags for this product:. Sign in or Open in Steam. Title: Sid Meier's Pirates!
Publisher: Retroism , Nightdive Studios. Share Embed. Add to Cart. Package info. About This Game Ahoy Mateys! You'll criss-cross your way along the 17th century Spanish Main in search of all-new adventures.
You'll lead a crew of hot-blooded buccaneers into rollicking harbour towns. And risk your booty and your life plundering enemy ships! Hunt for magnificent treasures!
Unravel the mysteries and clues of your adventure! Even battle your way through enemy waters on grueling rescue missions!
Will you win your rightful place in history? Or will you end up shipwrecked on a distant island?
The answer can only be found in the swashbuckling Pirates! Feel the ring of crossing swords and the boom of mighty cannon with enhanced sound features!
Skewer scurvy rogues with enhanced sword-fighting capabilities! Bombard enemy ships! Explore more coastal towns, each with it's own dangers Includes the original Sid Meier's Pirates!
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